Potential Here
Heh, when they smell weakness, they come running, don't they?
It's set up like a strategy game, but it's lacking in actual strategy. Perhaps if it were turn based, with enemy types having specific move patterns and distances they could travel in a single move -- modelled after chess pieces, say -- instead of being a quasi-melee, hit and run sort of thing ...
I don't know, but it's an interesting start to something. I look forward to seeing how it develops.