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2 Game Reviews w/ Response

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Potential Here

Heh, when they smell weakness, they come running, don't they?

It's set up like a strategy game, but it's lacking in actual strategy. Perhaps if it were turn based, with enemy types having specific move patterns and distances they could travel in a single move -- modelled after chess pieces, say -- instead of being a quasi-melee, hit and run sort of thing ...

I don't know, but it's an interesting start to something. I look forward to seeing how it develops.

eedok responds:

Thanks for the suggestions, you're also not the first person to suggest the different move types in the game, and the thing I struggled with when thinking of an implementation of the additional moves was how to represent them in a way that's not confusing to new players.

Due to this being a port, and the mindset I was in while writing it, it's not very scalable or maintainable so I don't see myself putting much more, if any time into additional development, but I will keep these in mind if I make another similar game.

Cute

Well, bit of a problem with the start, as you've already been made aware, but once it gets going, it's pretty cute. With the addition of a personalised message, this would make a neat e-card.

bradmaster responds:

yeah I plan to fix it.
and thank you!^w^

Age 52, Male

St. Joseph, MO

Joined on 4/20/08

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